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Provider Protocol
VXG already implements integration with Steam and Lichess. If your game uses accounts from those services, you can skip this step.
When users want to play a game that requires connecting an account from your provider, they will be redirected to the URL you specified in the Developer Dashboard. You must ask the user if they want to connect their acccount. If they decline, or the connection fails for any reason, you must redirect them to
https://app.vxgaming.org/link/failure
. Otherwise, you must redirect them to https://app.vxgaming.org/link/callback
with the following parameters in the query string:data
: This can be any string that will be forwarded to the Game when the matches are being created. It can be unique account ID or a token. It cannot exceed 256 characters.username
: User's in-game name. It cannot exceed 64 characters.id
: An unique ID of the account. If two users connect the same account, the IDs must be also the same. They will be used by VXG to make sure that two players with the same connected account are not matched together. It cannot exceed 64 characters.provider
: Your provider ID, obtained from the Developer Dashboard.signature
: A base-64 encodedhmacSHA256
signature using your API key as a secret. The input is an array of query parametersusername
,id
anddata
using null byte as a separator.
Your Provider must be connected to the VXG servers at all time via WebSocket. See Communication Protocol for more details.
You must answer VXG requests whether a given account is still valid.
data
value of the requests have a single value data
of type String
, which is the data you provided while connecting the account.The
data
value of the responses must have a single value valid
of type String
which is:"valid"
if the account is still valid,"invalid"
if the account is not longer valid,"unknown"
if for whatever reason your server could not send the response.
Last modified 3mo ago